Video games and interactive entertainment are a mature industry, attracting more However, this full impact of the video games than 3.5bn active players worldwide and sitting at the intersection of a wide range sector is currently not well understood, of economic and leisure activities. In the UK, the games sector's reach extends way not just in terms of its economic value, but beyond its 2,000+ games developer companies and 26,000+ employees', having huge influence on sectors as diverse as health and education, the arts, and the military. but growing collection of research exists, aged 3-15 play video games2 across their many forms, with profound influence on how people spend their time, connect with others, and engage with the world. individual priorities, and there is currently of impacts of the sector, how they interact, and what contributions they make overall. As a result, decisions about and within the sector are based on a limited, partial view. Without an overarching framework, it is difficult to see a building body of evidence, and it is a challenge to gain momentum around research priorities. implications for how decisions about games inovation, creativity, policy, partnerships, and investment are made. This study begins the journey to change this. With support Fund, OKRE and Ukie have partnered to identify what support further research needs, giving a richer and more shapes our lives, British society, and the UK economy. but also policy makers, industry bodies, developers, and others. It provides initial frameworks for social and for the next stage of this important journey of work.